Duration 1:56

[TAS] WMotR cannonless 0xB

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Published 17 Jul 2021

sm64expert ( /channel/UC6uLsNH0YepNCECAHLAz1VA ) demonstrated in an unlisted video that WMotR can be completed cannonless. Their technique, which is also the TAS WR, uses triple jumps off of the wing cap box to build speed. However, it requires speedkicking, so this brings up the question of whether it can be done 0xB as well. It turns out to be possible via a combination of a few ideas. Initially, I had an idea that alternated between the two clouds I use at the beginning of this video, grinding into a double jump and then triple jumping either off of the wing cap box (on the starting cloud) or the edge of the cloud (on the other cloud). However, I couldn't get enough speed this way. Speedkicking on these slopes loses no speed, whereas sliding off does lose some speed. Additionally, Mario can only slide off of a few of the slopes while having a good angle to reach the wing cap box, and those slopes aren't spaced conveniently. Fortunately, there is a technique found by bad_boot ( /watch/Mc-FnUWg628gF ) that turns out to be really helpful. To my limited understanding, Mario's speed increases/decreases proportional to his downward/upward pitch, whereas sin(pitch) would be correct in aviation theory. This means it's beneficial to point far down for a bit and then slightly up for a long time. Mario experiences a constant drag per frame (independent of his speed) but the pitch effect is enough to overcome this. The technique allows Mario to increase his flying energy, though it takes quite a while, which is tricky with the limited wing cap time. It helps that Mario can change his pitch very quickly while facing out of bounds (OOB). I started my own TAS up to reaching OOB, tried to sync up to the speed, pitch, and pitch velocity bad_boot had in the best demonstration of the technique, and then threw it into an automated optimization tool I have been using (also derived from work by bad_boot, and also Krithalith /user/Kiefertje ). I wasn't quite able to reach the cloud with enough height, as Mario lost some speed while turning. Fortunately, jongyon ( /user/jongyon7192p ) pointed out that Mario can turn a tiny bit without losing any speed. This is why Mario is extremely jittery while facing OOB. I alternate between 0 joystick x and the minimum joystick x, which lets Mario turn a bit every other frame. This was finally enough to barely reach the cloud. If you listen, you can hear how soon Mario's wing cap expires after reaching the cloud. For those of you wondering about the 70ABC TAS, it's kind of paused for the moment. This challenge and the next TAS competition task have kept me busy, and social life has been returning to normal post-vaccine. Also, it may be necessary to change the start of the TAS to switch to mono (!) for BitFS, so working on extending the 70ABC WIP isn't a great use of time at the moment (though working on non-RNG non-global-timer stars is still a good use of time). I still feel dedicated to the TAS, but it may be a while before I have more to upload on that front. Thanks to Xander ( /channel/UCL8JNpJkmcX43bxcWhsXfAA ) for the encoding lua used in this video. I don't think I've uploaded videos with related lua scripts before - as informative as they are, I used to find them hard on the eyes. Now that this nice-looking one is available, though, I'll try to get in the habit of using it.

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